
Here is a potential article:
2024 Was the Year the Bottom Fell Out of the Games Industry
As we bid adieu to another tumultuous year in gaming, it’s hard not to notice the ominous clouds gathering on the horizon. The past 12 months have been marked by unprecedented turmoil, with major studios laying off employees, industry giants struggling to adapt to a changing landscape, and an unsettling sense of uncertainty hanging over everything.
It’s a peculiar time for gamers, too – one where we’re forced to confront the harsh realities of an industry in flux. This year has seen some remarkable breakthroughs in technology, but it’s hard not to feel like the rug is being pulled out from under our collective feet.
The recent news cycle, which included the introduction of TGA’s first “game changer” award, only serves as a stark reminder of the precarious nature of our beloved hobby. Amidst all the excitement about major projects and innovations, there’s this underlying sense that we’re at a crossroads – one where AI is poised to disrupt the very fabric of what we know and love.
As an industry that prides itself on its creative freedom and innovative spirit, it’s jarring to consider the possibility that those same forces might be used against us. Will rank-and-file workers be able to adapt, or will they be left behind in the wake of technological advancements?
These are just a few of the existential questions we’re forced to grapple with as the year comes to a close.
Source: www.wired.com