
You’re skeptical about InKonbini, a new game inspired by Shenmue, but with a twist. It’s not about avenging your father or fighting crime; instead, it’s a cozy narrative-driven simulation game where you play as Makoto Hayakawa, a college student who runs a small-town convenience store in 1990s Japan. The game promises to be a relaxing experience, with ASMR elements and the focus on building connections with customers through meaningful conversations.
You mention that Shenmue is an important reference point for this game, but it seems like InKonbini takes a different approach. Rather than focusing on action or adventure, the game delves into the quiet beauty of daily life and the importance of human connection. The game’s setting in 1990s Japan also raises interesting questions about cultural context and how that might influence the gameplay.
You’re cautious about early criticism, but you can’t deny your tempered excitement for this project. Even if it turns out to be an unabashed knock-off, basing a game around a virtual convenience store could be crazy enough to work.
Source: www.forbes.com