
Here’s a written article based on the given segment:
**2024 Was the Year the Bottom Fell Out of the Games Industry**
As I reflect on the past year in the gaming industry, it’s hard not to notice the eerie silence surrounding what was once an unrelenting torrent of news and announcements. What was initially touted as another explosive year of innovation and growth has instead become a grim reminder that even the most seemingly invincible industries can experience catastrophic setbacks.
At The Game Awards 2024, a segment introduced TGA’s first “game changer” award, recognizing individuals who have positively impacted the industry. This stark juxtaposition serves as a poignant reminder of the harsh realities facing game developers and enthusiasts alike.
The show continued with bombshell announcements about major projects like The Witcher 4 and Naughty Dog’s next title, but amidst all this excitement lies an unsettling concern: AI. While there is still much to be learned about its potential applications in gaming, it’s undeniable that artificial intelligence will continue to play a significant role in shaping the future of our favorite games.
However, as we gaze out at the vast expanse of uncertainty surrounding AI, we can’t ignore the far more pressing issue of job security. Laid-off workers are left wondering when – or if – the industry will recover and provide sustainable employment opportunities.
In this tumultuous landscape, it’s harder to predict what the future holds for gamers than ever before. Will there still be games to play? Absolutely, but what about the people who make them?
The uncertainty is palpable, as the very fabric of our entertainment world appears to unravel.
Source: www.wired.com