
Title: A ‘Concord’ Dev Offers Insights on Bungie’s ‘Marathon’ Situation
In a recent thread on the Marathon subreddit, Stephan Williams, former senior VFX artist at Concord, shared his thoughts on the recently revealed Marathon game from Bungie. Williams’ comments provide a unique perspective, having worked on both Concord and Marathon.
The key takeaway from his remarks is that failure can be a driving force for success. This is evident in his statement: “I have learned that failure, is what drives me to succeed. No one feels as bad as the people who put their time on the line, hoping it will entertain the masses of gamers across the globe.”
Williams also emphasized that the public should not punish others for mistakes made by another project. He encouraged readers not to judge Marathon solely based on its initial reveal, stating: “to call this game a failure before it’s even out, is wild to me.”
The dev’s comments have significant implications for the online gaming community. The negative discourse surrounding Marathon is largely unwarranted and premature. Many people are quick to criticize and label games as failures without considering the game’s actual quality or potential.
In contrast, Williams’ words serve as a reminder of the importance of empathy in the gaming industry. Game developers pour their hearts and souls into projects, only to be met with harsh criticism and negativity when things do not go according to plan. It is essential for gamers and the media to consider these facts before passing judgment on a game.
Ultimately, Williams’ comments highlight the need for understanding and compassion in the gaming community. As we move forward, it is crucial that we acknowledge the dedication and effort put into game development while also being open-minded about new releases.
Source: https://www.forbes.com/sites/paultassi/2025/04/15/a-concord-dev-offers-thoughts-on-bungies-marathon-situation/